Category Blackboard

Blackboard items

To total or not to total – Blackboard Grade Center

Every teacher has goals to be effective and efficient. Knowing more about the tools and features in Blackboard’s Grade Center can help you reach your potential. This week’s tip concentrates on different kinds of Total columns you might use in your course to organize and compute final grades. There is a lot of capability and might be the perfect feature for you to implement in your course.

Blackboard adds new features

New features have been updated in Blackboard Learn relating to assignment submissions. Teachers and students are now able to add attachments via drag and drop. There are also new features that allow tracking of quiz attempts and assignment submissions. Read this week’s Teaching Tip to learn how the new features are giving both students and instructors more power in Blackboard Learn.

Providing feedback in Blackboard two ways

Building a rubric can help you determine how–or if–an assignment aligns to your course objectives. Once built, you may use it to frame your feedback. Sharing the specifics with students prior to task assignment helps focus their efforts. Your students may not know about the wealth of information provided by clicking on the link, “View Rubric.'

Adapt your course for Blackboard Mobile Learn

More and more students are using mobile devices and an app called Blackboard Mobile Learn to access course content on the go. While students shouldn’t solely rely on smartphones to complete course requirements, there are steps instructors can take to make it a better experience, such as using common file types (like PDFs), keeping titles short and testing links on a variety of devices.

Build game badging options inside of Blackboard Learn

We all spend time playing games. According to vertoanalytics.com, we spend more than a billion hours per month playing mobile games and that doesn’t include games played on laptops, desktops or with game consoles.1 According to the entertainment software association, in 2015, 65% of US households had at least one person who played online games, three hours or more per week.